Most computer generated music is created in a constructive non-realtime fashion and not by playing any instrument. Performance of such music needs special concepts. (See also this essay of mine here: Live Performance in the Age of Super Computers). I provide the audience with an experience it cannot get at home by using multiple channels of audio which places the listener in a field of sound that is much bigger than the physical room defined by the speakers and the walls. I develop my own tools for performance, such as the Monodeck II or self-written software, including Ableton Live which enables me to react to the audience, and to shape and actually play the music in a concert situation. I explore acousmatic concepts, ambisonics, and wave field synthesis for diffusion of sound in space.
Lumière
World premiere at Unsound Festival Krakow, October 2013
Monolake Live
Live in Surround 2009 - 2011 (with Tarik Barri).
Wave Field Synthesis
History
Electronic dance music at the edge of club culture.
Ghosts in Surround (with Tarik Barri).Live in Surround 2009 - 2011 (with Tarik Barri).
Wave Field Synthesis
History
Atom
Floating gas balloons, lights, and sound (with Christopher Bauder).
Robert Henke
Iron Age Wave Field Synthesis
Intersection Multichannel
Microsphere Multichannel & Cymbals
Tau Acousmonium / Wave Field Synthesis
Layering Buddha Multichannel
Studies for Thunder Multichannel
Improvisations, drones, location specific pieces.
Dust MultichannelIron Age Wave Field Synthesis
Intersection Multichannel
Microsphere Multichannel & Cymbals
Tau Acousmonium / Wave Field Synthesis
Layering Buddha Multichannel
Studies for Thunder Multichannel
Atlantic Waves
Audiovisual network performance for two players in different countries (with Deadbeat, T++.)




