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Performance

Most computer generated music is created in a constructive non-realtime fashion and not by playing any instrument. Performance of such music needs special concepts. (See also this essay of mine here: Live Performance in the Age of Super Computers). I provide the audience with an experience it cannot get at home by using multiple channels of audio which places the listener in a field of sound that is much bigger than the physical room defined by the speakers and the walls. I develop my own tools for performance, such as the Monodeck II or self-written software, including Ableton Live which enables me to react to the audience, and to shape and actually play the music in a concert situation. I explore acousmatic concepts, ambisonics, and wave field synthesis for diffusion of sound in space.

Lumière

World premiere at Unsound Festival Krakow, October 2013


Monolake Live

Electronic dance music at the edge of club culture.

Ghosts in Surround (with Tarik Barri).
Live in Surround 2009 - 2011 (with Tarik Barri).
Wave Field Synthesis
History

Atom

Floating gas balloons, lights, and sound (with Christopher Bauder).


Robert Henke

Improvisations, drones, location specific pieces.

Dust Multichannel
Iron Age Wave Field Synthesis
Intersection Multichannel
Microsphere Multichannel & Cymbals
Tau Acousmonium / Wave Field Synthesis
Layering Buddha Multichannel
Studies for Thunder Multichannel


Atlantic Waves

Audiovisual network performance for two players in different countries (with Deadbeat, T++.)


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